4/8/2024 0 Comments Rfactor 2 tracks with weather![]() ![]() With that in mind, instead of dedicated setups, we at the CDA thought it would therefore be best to release a wet setup workflow diagram. Anything under that is considered dry setup territory, where only minor tweaks need to be made and your goal is on maintaining temperature in your slick tyres. Now in Assetto Corsa Competizione, dry setups actually have a high working range which only start to become unpredictable and nervous when the track state and rain level reach a certain stage.įrom our experience, when the track state becomes “wet” and the rain level intensifies to “medium rain” that is the moment substantial changes need to start being applied to the setup. NEW: Looking for a wet setup but don’t have time to do it yourself? Grab one of our new ACC Wet Setup Bundles here. Track state, rain intensity, track temperature and standing water level are just a handful of these factors you have to consider. Whilst we have focussed on dry setup releases thus far, offering an opportunity for customers to understand how and what changes you need to make for a wet track, is something we wanted to release.īecause there are so many more variables with a wet track that influences car behaviour, it would be much more difficult for us to release wet setups that work across all these different variables. Variability in dynamic weather always gives the same resultĭynamic weather / condition changes dont work and cause chaos.ĭid ACC get robbed of FFB dynamic range & understeer feel in 1.8.A wet track demands not only a different way of driving, but also a different direction in setup. Poll: Does your league use Dynamic Weather?Ĭhampionship not using dynamic weather and track?ġ.0.2 - struggle with dynamic weather AND random track conditions Online Servers with mandatory pitstops and dynamic weather? You will see from the file that I have all three sessions on one day, this was suggested by pankykapus to provide better weather continuity between sessions.Īlways thunderstorms With dynamic weather settings Rather than just copy/paste my files (see below) I would be happy to provide my actual json files to anyone here who might be able to help and to double check the files are encoded correctly. If they are being experienced by other members (from reading previous posts in this thread and other threads on this site forums I believe my situation is not isolated to me alone) is there some way the Dev Team can gather additional information from members in a way to help improve this aspect of the game. If these conditions are only experienced by me on my server and no one else, then I'll just simply stop using them and go back to fixed settings. While there is some good variation in the weather during different sessions the FLOODED conditions are still making a regular appearance. After a week of using these settings on my server and still experience frequent FLOODED tracks. I then saved it using UCS-2 LE BOM encoding and checked it with the json validator. I copied the default files from the game install directory and edited it to suit the track and other information. My recent post explained how I wrote the event.json settings using Notepad++. ![]() I am now simply removing any weather settings from my server until this component of the game is working somewhat reliably. Does anyone else experience unpredictable weather conditions when setting up their server? On advice from various members in this forum including pankykapus from KS Dev Team I have been unable to provide any form of reliable weather variation settings for my league members. ![]()
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